Changes between Initial Version and Version 1 of Projects/Winter


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Timestamp:
Aug 7, 2005, 6:53:49 PM (19 years ago)
Author:
Cory McWilliams
Comment:

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  • Projects/Winter

    v1 v1  
     1= Final Project - Winter =
     2
     3[[Image(thumbnail.png,right)]]
     4
     5Completed 12/11/2003.
     6
     7== Project Overview ==
     8This program is an interactive outdoor winter scene.
     9
     10== Interaction ==
     11There are two main modes of interaction -- on foot and on a sled.
     12
     13To detect mouse motion, the cursor is locked inside the window.  To
     14free the cursor, press the escape key.  To regain focus, click inside
     15the window.
     16
     17 * Common Controls
     18   * Keyboard
     19     * a/s/d/w = Move left/back/right/forward.
     20     * q/e = Turn left/right.
     21     * o = Get into or out of the sled.
     22     * x = Exit.
     23     * escape = Free the cursor.
     24   * Mouse
     25     * Left click = Throw a snowball, or just regain focus if the cursor
     26       was freed.
     27     * Middle click  Get into or out of the sled.
     28   * On Foot
     29     * Mouse
     30       * Motion = Look around or turn.
     31       * Right click = Jump.
     32   * On Sled
     33     * Mouse   
     34       * Right button (hold it) = Let go and let gravity move the sled.
     35     * Keyboard
     36       * Space (hold it) = Let go and let gravity move the sled.
     37
     38== Files (.h files pertain to relevant .cpp or .hpp files) ==
     39 * README - This
     40 * winter - The Linux binary
     41 * winter.exe - The Windows binary
     42 * Makefile - 'make' to build in Linux
     43 * Makefile.cygwin - 'make -f Makefile.cygwin' to build in Cygwin
     44 * cabin.cpp - Displays a log cabin, complete with a fireplace and smoke
     45 * cabin.h
     46 * clock.cpp - Used to maintain constant motion despite frame rate
     47 * clock.h
     48 * data - Contains images
     49   * brick.raw - from http://www.vb3d.com/Textures.html
     50   * cedar.psd
     51   * cedar.raw
     52   * firewood.psd
     53   * firewood.raw
     54   * flame1.psd
     55   * flame1.raw
     56   * flame2.psd
     57   * flame2.raw
     58   * flame3.psd
     59   * flame3.raw
     60   * flame4.psd
     61   * flame4.raw
     62   * snow.psd
     63   * snow.raw
     64   * snowflake.psd
     65   * snowflake.raw
     66   * stone.psd
     67   * stone.raw
     68   * toboggan.psd
     69   * toboggan.raw
     70   * trees.raw - from http://www.vb3d.com/Textures.html
     71 * main.cpp - User interface, displace, etc.
     72 * makesled.pl - Used to generate part of sled.cpp
     73 * matrix.h
     74 * matrix.hpp - An NxN matrix class
     75 * movingobject.cpp - An object with a velocity
     76 * movingobject.h
     77 * object.cpp -  A position and rotation
     78 * object.h
     79 * random.cpp - Generate random numbers
     80 * random.h
     81 * sled.cpp - Draws a toboggan
     82 * sled.h
     83 * snowfall.cpp - Draws textured triangles falling from the sky
     84 * snowfall.h
     85 * terrain.cpp - Draws a heightmapped terrain
     86 * terrain.h
     87 * texture.cpp - Loads a 256x256 raw image into a GL texture
     88 * texture.h
     89 * treeline.cpp - Draws a treeline around the terrain
     90 * treeline.h
     91 * trees.cpp - Draw pine and maple trees
     92 * trees.h
     93 * vertex.cpp - Some linear algebra helpers
     94 * vertex.h
     95
     96== Compilation Instructions ==
     97Compiled in Linux with:
     98 * gcc-3.3.2
     99 * glut-3.7.1
     100
     101Compiled in Windows with:
     102 * Cygwin
     103 * gcc-3.3.1
     104 * glut-3.7
     105 * $ make -f Makefile.cygwin