4 | | The idea is to make a game loosely based off of one of my previous projects based on a story similar to Kung Fu, the televisions series starring David Carradine. Mainly I want to put together a game where the player has essentially unlimited power but abusing these abilities is discouraged in unusual ways. Rather than taking damage and dying, since a good Shaolin priest wouldn't be susceptible to these things, I want to set up situations where the player is temporarily restrainted, innocent people get hurt, or maybe even a melancholy-meter meter comes into play and has an effect on the player to help balance out dominant abilities. |
5 | | |
6 | | I will probably be fleshing out more ideas here as I have the time. |
7 | | |
8 | | == Progression and Story == |
9 | | While not the core of the game, I think that tying story into the negative-feedback mentioned above will be the key to making this project worthwhile. Here's a rough idea of some of the things I'd like to consider. |
10 | | |
11 | | Some of the first episodes of the television series go something like this: |
12 | | * Caine stumbles upon a railroad-building crew worked like slaves. He is captured and waits for the right time to overcome the oppressors. |
13 | | * This seems like it could just be a brawl to minimize casualties. |
14 | | * Caine meets a child and a widowed ranch woman but must leave them when a bounty hunter threatens everyone's safety. |
15 | | * If it's going to be possible to build up interest in secondary characters, this could simply transfer vulnerability from the player to those that are close to him. |
16 | | * Lead the attacker away from these innocent people. Stop him before he hurts anyone. Things like this could be the goal. If any of the secondary characters die, make a big deal about it. |
17 | | * Everyone is greedy over gold. Caine helps a preacher when he is blinded, and the preacher helps Caine by convinding his grandfather to speak to him. |
18 | | * This could be a side-mission while fending off attackers. |
19 | | * Caine hears that his friend is missing, but no one in the town will speak about it. Caine keeps asking questions and resisting trouble to find the truth. |
20 | | * Ask enough questions / the wrong people and they go and attack an innocent family out of racism? Ask the right family and the attackers come after the family? |
21 | | * This could be another ''defend the family'' type mission. |
22 | | * Vengence is sought by a woman who was raped, her brother, her father, and friends of the rapist. Caine finally ends it by denying the father. |
23 | | * Any generic "chain of vengence." |
24 | | * Possible solutions would be to remove weapons, kill one person and then defend yourself, block attacks until everyone gives up, ... |
25 | | * Caine runs into trouble at a ranch where his brother once worked. A man is threatened for defending Caine's life. Caine saves the day by proving that he has no fear. |
26 | | * I like this one because it might be a fun goal to require the player to abuse invincibility to make a point. |
27 | | * Walk through a pit of snakes. |
28 | | |
29 | | == Negative Feedback Ideas == |
30 | | * Need something from people in the town - food, information, ... passage to the next town |
31 | | * Repeatedly thrown in jail. |
32 | | |
33 | | Possible ending - a trial? |
34 | | * Everyone you've affected could show up and speak for/against you. |
35 | | * Make it as emotional as possible. |
36 | | * This is the final kick to clinch the "no, you couldn't die, but you did well or poorly" aspect of the game. |
37 | | * Even if you do well, it should be somber. |
| 4 | * [wiki:Projects/KungFu/GDD Game Design Document] |