Changes between Initial Version and Version 1 of Projects/Kung Fu


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Timestamp:
Sep 22, 2005, 1:18:40 AM (19 years ago)
Author:
Cory McWilliams
Comment:

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  • Projects/Kung Fu

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     1= Kung Fu =
     2This is a game project to explore the idea of "having non-traditional negative feedback for abusing one's power in a game."
     3
     4The idea is to make a game loosely based off of one of my previous projects based on a story similar to Kung Fu, the televisions series starring David Carradine.  Mainly I want to put together a game where the player has essentially unlimited power but abusing these abilities is discouraged in unusual ways.  Rather than taking damage and dying, since a good Shaolin priest wouldn't be susceptible to these things, I want to set up situations where the player is temporarily restrainted, innocent people get hurt, or maybe even a melancholy-meter meter comes into play and has an effect on the player to help balance out dominant abilities.
     5
     6I will probably be fleshing out more ideas here as I have the time.
     7
     8== Progression and Story ==
     9While not the core of the game, I think that tying story into the negative-feedback mentioned above will be the key to making this project worthwhile.  Here's a rough idea of some of the things I'd like to consider.
     10
     11Some of the first episodes of the television series go something like this:
     12 * Caine stumbles upon a railroad-building crew worked like slaves.  He is captured and waits for the right time to overcome the oppressors.
     13   * This seems like it could just be a brawl to minimize casualties.
     14 * Caine meets a child and a widowed ranch woman but must leave them when a bounty hunter threatens everyone's safety.
     15   * If it's going to be possible to build up interest in secondary characters, this could simply transfer vulnerability from the player to those that are close to him.
     16   * Lead the attacker away from these innocent people.  Stop him before he hurts anyone.  Things like this could be the goal.  If any of the secondary characters die, make a big deal about it.
     17 * Everyone is greedy over gold.  Caine helps a preacher when he is blinded, and the preacher helps Caine by convinding his grandfather to speak to him.
     18   * This could be a side-mission while fending off attackers.
     19 * Caine hears that his friend is missing, but no one in the town will speak about it.  Caine keeps asking questions and resisting trouble to find the truth.
     20   * Ask enough questions / the wrong people and they go and attack an innocent family out of racism?  Ask the right family and the attackers come after the family?
     21   * This could be another ''defend the family'' type mission.
     22 * Vengence is sought by a woman who was raped, her brother, her father, and friends of the rapist.  Caine finally ends it by denying the father.
     23   * Any generic "chain of vengence."
     24   * Possible solutions would be to remove weapons, kill one person and then defend yourself, block attacks until everyone gives up, ...
     25 * Caine runs into trouble at a ranch where his brother once worked.  A man is threatened for defending Caine's life.  Caine saves the day by proving that he has no fear.
     26   * I like this one because it might be a fun goal to require the player to abuse invincibility to make a point.
     27   * Walk through a pit of snakes.
     28
     29== Negative Feedback Ideas ==
     30 * Need something from people in the town - food, information, ... passage to the next town
     31 * Repeatedly thrown in jail.
     32
     33Possible ending - a trial?
     34 * Everyone you've affected could show up and speak for/against you.
     35 * Make it as emotional as possible.
     36 * This is the final kick to clinch the "no, you couldn't die, but you did well or poorly" aspect of the game.
     37 * Even if you do well, it should be somber.