| 1 | = Kung Fu = |
| 2 | This is a game project to explore the idea of "having non-traditional negative feedback for abusing one's power in a game." |
| 3 | |
| 4 | The idea is to make a game loosely based off of one of my previous projects based on a story similar to Kung Fu, the televisions series starring David Carradine. Mainly I want to put together a game where the player has essentially unlimited power but abusing these abilities is discouraged in unusual ways. Rather than taking damage and dying, since a good Shaolin priest wouldn't be susceptible to these things, I want to set up situations where the player is temporarily restrainted, innocent people get hurt, or maybe even a melancholy-meter meter comes into play and has an effect on the player to help balance out dominant abilities. |
| 5 | |
| 6 | I will probably be fleshing out more ideas here as I have the time. |
| 7 | |
| 8 | == Progression and Story == |
| 9 | While not the core of the game, I think that tying story into the negative-feedback mentioned above will be the key to making this project worthwhile. Here's a rough idea of some of the things I'd like to consider. |
| 10 | |
| 11 | Some of the first episodes of the television series go something like this: |
| 12 | * Caine stumbles upon a railroad-building crew worked like slaves. He is captured and waits for the right time to overcome the oppressors. |
| 13 | * This seems like it could just be a brawl to minimize casualties. |
| 14 | * Caine meets a child and a widowed ranch woman but must leave them when a bounty hunter threatens everyone's safety. |
| 15 | * If it's going to be possible to build up interest in secondary characters, this could simply transfer vulnerability from the player to those that are close to him. |
| 16 | * Lead the attacker away from these innocent people. Stop him before he hurts anyone. Things like this could be the goal. If any of the secondary characters die, make a big deal about it. |
| 17 | * Everyone is greedy over gold. Caine helps a preacher when he is blinded, and the preacher helps Caine by convinding his grandfather to speak to him. |
| 18 | * This could be a side-mission while fending off attackers. |
| 19 | * Caine hears that his friend is missing, but no one in the town will speak about it. Caine keeps asking questions and resisting trouble to find the truth. |
| 20 | * Ask enough questions / the wrong people and they go and attack an innocent family out of racism? Ask the right family and the attackers come after the family? |
| 21 | * This could be another ''defend the family'' type mission. |
| 22 | * Vengence is sought by a woman who was raped, her brother, her father, and friends of the rapist. Caine finally ends it by denying the father. |
| 23 | * Any generic "chain of vengence." |
| 24 | * Possible solutions would be to remove weapons, kill one person and then defend yourself, block attacks until everyone gives up, ... |
| 25 | * Caine runs into trouble at a ranch where his brother once worked. A man is threatened for defending Caine's life. Caine saves the day by proving that he has no fear. |
| 26 | * I like this one because it might be a fun goal to require the player to abuse invincibility to make a point. |
| 27 | * Walk through a pit of snakes. |
| 28 | |
| 29 | == Negative Feedback Ideas == |
| 30 | * Need something from people in the town - food, information, ... passage to the next town |
| 31 | * Repeatedly thrown in jail. |
| 32 | |
| 33 | Possible ending - a trial? |
| 34 | * Everyone you've affected could show up and speak for/against you. |
| 35 | * Make it as emotional as possible. |
| 36 | * This is the final kick to clinch the "no, you couldn't die, but you did well or poorly" aspect of the game. |
| 37 | * Even if you do well, it should be somber. |