Changes between Version 1 and Version 2 of Projects/Kung Fu/GDD


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Timestamp:
Oct 9, 2005, 2:46:18 PM (19 years ago)
Author:
Cory McWilliams
Comment:

formatting

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  • Projects/Kung Fu/GDD

    v1 v2  
    1717
    1818== Key Features ==
    19 * Melancholy meter instead of a health meter.
    20 * Multiple ways to progress through each level.
    21 * Flashbacks and spiritual encounters with Kung Fu Master.
    22 * Interesting storyline.
     19 * Melancholy meter instead of a health meter.
     20 * Multiple ways to progress through each level.
     21 * Flashbacks and spiritual encounters with Kung Fu Master.
     22 * Interesting storyline.
    2323
    2424== Locations ==
     
    2828
    2929The five levels will have the following settings:
    30 * Training at a Shaolin temple
    31 * Railroad
    32 * Coal town
    33 * Gold mine
    34 * Cottage
     30 * Training at a Shaolin temple
     31 * Railroad
     32 * Coal town
     33 * Gold mine
     34 * Cottage
    3535
    3636== Competing Products ==
     
    129129== Training ==
    130130The training level will be simple but serve several purposes.
    131 * introduce players to the simple controls
    132 * illustrate several ways in which the controls allow the player to interact with the world
    133 * ''introduce'' the player to some enemies
    134 * establish a relationship between the player and the old man
     131 * introduce players to the simple controls
     132 * illustrate several ways in which the controls allow the player to interact with the world
     133 * ''introduce'' the player to some enemies
     134 * establish a relationship between the player and the old man
    135135=== Objectives ===
    136 * "Grab this pebble from my hand" => welcome speech from old man
    137 * break boards
    138 * walk across balance beam
    139 * carry water
    140 * fight one guy
    141 * fight a bunch of guys
    142 * meditate
    143 * grab the pebble
     136 * "Grab this pebble from my hand" => welcome speech from old man
     137 * break boards
     138 * walk across balance beam
     139 * carry water
     140 * fight one guy
     141 * fight a bunch of guys
     142 * meditate
     143 * grab the pebble
    144144
    145145== Railroad ==
     
    149149intended to introduce the player to progression and typical interaction in the
    150150game.
    151 * Teach the player that decisions, not just fighting abilities, have an impact
    152 * Player gets thrown in jail
    153 * Innocent people may be killed
     151 * Teach the player that decisions, not just fighting abilities, have an impact
     152 * Player gets thrown in jail
     153 * Innocent people may be killed
    154154=== Objectives ===
    155 * Get out of jail
    156 * Free the people
    157 * Fight ninjas
     155 * Get out of jail
     156 * Free the people
     157 * Fight ninjas
    158158
    159159== Coal Town ==
     
    164164
    165165=== Objectives ===
    166 * Angry person who does nothing but attack you.
    167   * Defeat him?
    168   * Get him a special item hinted by someone else in town.
    169 * Settle a brawl between two people in town.
    170   * Attack one, the other, or both?
    171   * Kill one, the other, or both?
    172         * Bring someone else into the mix?
    173 * Initiate and get to the other side of a barfight.
    174   * Join in or not?
    175 * Get help from a lady in town.
    176   * Listen to her or just put up with her?
    177 * Fight off random ninjas.
     166 * Angry person who does nothing but attack you.
     167   * Defeat him?
     168   * Get him a special item hinted by someone else in town.
     169 * Settle a brawl between two people in town.
     170   * Attack one, the other, or both?
     171   * Kill one, the other, or both?
     172   * Bring someone else into the mix?
     173 * Initiate and get to the other side of a barfight.
     174   * Join in or not?
     175 * Get help from a lady in town.
     176   * Listen to her or just put up with her?
     177 * Fight off random ninjas.
    178178
    179179== Gold Mining Operation ==
     
    182182
    183183=== Objectives ===
    184 * try to help cat, cause its death
    185 * find another "replacement" cat by doing chores for a lady
    186   * break things
    187         * carry things
    188         * find something and return it
    189 * fight ninjas
    190 * protect cat when ambushed
     184 * try to help cat, cause its death
     185 * find another "replacement" cat by doing chores for a lady
     186   * break things
     187     * carry things
     188     * find something and return it
     189 * fight ninjas
     190 * protect cat when ambushed
    191191
    192192== Cottage on the Beach ==
     
    225225
    226226= Scope Summary =
    227 * Top down gameplay
    228 * Simple player abilities
    229   * Stand
    230         * Walk
    231         * Jump
    232         * Punch
    233         * Pick up / carry / drop
    234 * Hostile Enemies
    235   * Ninjas
    236         * Some Townspeople
    237 * Interactive Objects
    238         * About 15 unique objects for the sole purpose of finding, taking somewhere, and dropping / giving to someone.
     227 * Top down gameplay
     228 * Simple player abilities
     229   * Stand
     230     * Walk
     231     * Jump
     232     * Punch
     233     * Pick up / carry / drop
     234 * Hostile Enemies
     235   * Ninjas
     236     * Some Townspeople
     237 * Interactive Objects
     238   * About 15 unique objects for the sole purpose of finding, taking somewhere, and dropping / giving to someone.
    239239
    240240= Game Mechanics =
     
    260260the player's hand.
    261261
    262 * Cat
    263 * Key
    264 * Book
    265 * Flowers
    266 * Money
    267 * Chunk of gold
    268 * Stuffed animal
    269 * Glass of water
    270 * Hammer
    271 * ... others undecided
     262 * Cat
     263 * Key
     264 * Book
     265 * Flowers
     266 * Money
     267 * Chunk of gold
     268 * Stuffed animal
     269 * Glass of water
     270 * Hammer
     271 * ... others undecided
    272272
    273273= AI System =
     
    287287A very simple scripting system will be made to control most NPC's.  This will
    288288mediate behaviors including the following:
    289 * Waiting until a certain condition to spawn
    290 * Presenting dialog to the player
    291 * Walking between waypoints
    292 * Following a person
    293 * Attacking a person
    294 * Changing behaviors when presented an object
     289 * Waiting until a certain condition to spawn
     290 * Presenting dialog to the player
     291 * Walking between waypoints
     292 * Following a person
     293 * Attacking a person
     294 * Changing behaviors when presented an object
    295295
    296296== Hit System ==
    297297Each hit to an enemy will bring it closer to death.
    298 * pushed back
    299 * pushed back, stunned temporarily
    300 * pushed back, stunned longer
    301 * knocked on ground, stunned even longer, has to get back up
    302 * killed
     298 * pushed back
     299 * pushed back, stunned temporarily
     300 * pushed back, stunned longer
     301 * knocked on ground, stunned even longer, has to get back up
     302 * killed
    303303
    304304== Navigational Objects ==
    305 * There will be objects which obstruct the player until broken.  This includes some doors.
    306 * There will be doors which require a certain key to open.
     305 * There will be objects which obstruct the player until broken.  This includes some doors.
     306 * There will be doors which require a certain key to open.
    307307
    308308= UI Design =
     
    324324= Music and Sound Effects =
    325325Different music will be used for each of the following areas.
    326 * Main menu
    327 * Level 1
    328 * Level 2
    329 * Level 3
    330 * Level 4
    331 * Level 5
    332 * Good meeting with Kung Fu master
    333 * Bad meeting with Kung Fu master
     326 * Main menu
     327 * Level 1
     328 * Level 2
     329 * Level 3
     330 * Level 4
     331 * Level 5
     332 * Good meeting with Kung Fu master
     333 * Bad meeting with Kung Fu master
    334334
    335335Sound effects will be found or made to fill in any interesting actions the
    336336player may do.
    337 * numerous punching / getting hit sounds
    338 * board breaking sounds
    339 * cat sounds
    340 * door opening sounds
    341 * water sounds
    342 * walking sounds
     337 * numerous punching / getting hit sounds
     338 * board breaking sounds
     339 * cat sounds
     340 * door opening sounds
     341 * water sounds
     342 * walking sounds