| 3 | * Probably the most important part here... |
| 4 | * In the game, players act like circles in all of the collision detection. We can deal with this two ways that I can see |
| 5 | * Make the collisions circles a little smaller than the art, leaving a little bit off error (feet below ground, not being able to walk directly next to a wall). I think this is my prefered way. |
| 6 | * Make the players actually look round. (Can't help but notice http://www.rpi.edu/~kongk/gifs/a18.gif :P). If you can make them look good and be round (fat/otherwise bulky), that's great, but I can't picture it. |
| 7 | * Animation |
| 8 | * run |
| 9 | * jump |
| 10 | * |